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Heavenly Sword

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 Location:  Home » Anniversary Rings » AmazonNow_AmazonFresh » Heavenly SwordNovember 23, 2008  
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Heavenly Sword
Heavenly Sword
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From: Sony Computer Entertainment
Category: Video Games

List Price: $59.99
Buy New: $19.99
You Save: $40.00 (67%)
Buy New from $39.49

Avg. Customer Rating: 4.5 out of 5 stars(139 reviews)
Sales Rank: 502

Platform: Playstation 3
ESRB: Teen
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 12 - 20 years
Shipping Weight (lbs): 3
Dimensions (in): 6.7 x 5.3 x 0.6

MPN: 98132
Model: 98132
UPC: 711719813224
EAN: 0711719813224
ASIN: B000K9OP2A

Release Date: September 12, 2007
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 6-10 of 139
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4 out of 5 stars So far, intersting   October 21, 2008
Excellent deep Story
Its a Female hoo-haa
changing betwen characters is excellent
excellent graphics (DMC4 better)
shooting arrows and canons best ever seen
Compat style is good with alot of varities, but some needs to be change ( how the hell to do some combos by shaking the sixaxis)

Lack of jumping
some missions are very short
somtimes alot of animes which thay are stupid
I think the game should be done using GOD of WAR Engine, or DMC, it will receive better reveiws...



5 out of 5 stars Great Game!   October 20, 2008
I absolutely love this game. I finished it last night and then instantly started playing it again. It has chapter points that break up the long boards, and gives you the ability to start from any chapter after it has been beaten. The characters and the story line are both wonderful and the graphics are simply amazing. The only point that is annoying is the sixaxis slow motion control that is very hard to use. You get used to it and it's not used all that much, but it takes away a little from the fun. The game is certainly a button smasher, but a very satisfying one. I very highly recommend this game.


5 out of 5 stars ENJOY IT FOR WHAT IT IS.   October 14, 2008
I can't believe all the negativity about the length and gameplay. This is a kick butt action game with all the variety and story you would ever need in an action game. The voice acting and animation is down right the best I've ever seen in any video game in my life!! The personality that came from all the characters, especially King Bohon, was unbelievably cinematic. Honestly, in action games I'll usually play through them, have loads of fun, and love the game, but if someone asks me what it was about, I have no clue. I just chop, slice, dice, shoot, and destroy whatever they throw at me. This game was different. I was so into the story that I felt actual emotion when certain things happen. I won't ruin any surprises but there's one part towards the end where a villian does something that I genuinely felt pissed off about and wanted revenge. (Those of you who have played it know what I'm talking about) My girl usually hates watching me play games and she got into this game like she would a movie. She saw that part and started cursing and cheered me on to kill that SOB. This is truly that game they talk about where you feel like you're playing a movie. There are a ton of combos for you to learn but you don't have to if you don't want to. It's up to you. There's plenty of variety in game play too. Along with hacking and slashing, there are rocket launcher parts, crossbow sniping parts, button seqence parts, problem solving, and extremely fun boss fights. This is one of the coolest games I've played to date. It's been out a while so I'm sure you can find it used for cheaper too. I did. After playing it though, I would gladdly pay full price for this game if I had to.


3 out of 5 stars 3.5; Last-gen trying to be next-gen   October 10, 2008
There's certain games that for some reason, have parts or gameplay ideas that just simply don't work. Whether they're frustrating and cumbersome or it's repetitive or it's just simply not a worthwhile thing in the first place. In a way, I call it the "good idea/bad idea" syndrome where developers believe that if something sounds fun for the player, than obviously it will be fun for them regardless of how well it's executed. Heavenly Sword became one of the Playstation 3's big launch titles and one of the first to show off the power of the machine. On that note, everything as far as the look of the game is spot-on; it's everything else that's the problem.

Story: You play as Nariko, a young female warrior who wields the titular and powerful Heavenly Sword which corrupts men's minds who want to possess it yet claims the life of whoever wields it. King Bohan, an evil ruler wants the sword to himself and with huge armies at his disposal, it's up to Nariko and her friend Kai to try to bring down Bohan and his warriors.

Naturally, the story is the big highlight of the game and while it's rather simple and not exactly the most complex or even original, the presentation and just the general feel of the game helps the story move along when it would've been slightly generic in other hands. So while indeed it's a short game, it's a good story anyway.

Graphics: Thanks to being picky and having specific choices about what games I try out, I find graphically they've been pretty stellar. Heavenly Sword is one of them as this is one beautiful game from the art design and the environments to the fast, flowing character animation and the motion capture, this is definately a game that an HDTV-owner will love. Sure there's minor things like really brief pauses or slight framerate parts but again, super minor.

Sound/Music: The music is naturally that big, orchestral sweeping score that these games tend to have, like God of War. It's a pleasant soundtrack when it's on though I find myself forgetting the music later than admiring it again when I play the game. The voice acting though is absolutely great and with some great performances including Anna Torv (from TV's "Fringe") and Andy Serkis (Gollum, King Kong), this is definately voice acting done well...except for this one guy named Flying Fox; one of the most annoying voices I've ever heard in a videogame and I'm well aware of Farleen from Star Ocean: Till the End of Time by the way.

Gameplay: Basically one way to describe this game is God of War with a girl. It sounds simplistic and there's enough differences but fundamentally anyone who's ever lopped heads off with Kratos will find much familiarity here. Nariko has 3 stances: Speed (normal, sword attacks), Ranged (holding L1, long chain attacks) and Power (R1, slow powerful attacks) and it's fun to switch back and forth depending on the enemy and seeing Nariko flying all over the screen doing the combos is quite something. However you start the actual fighting and you find the enemies also use the stances too and they glow a color according to the stance they're using and if you're in the right stance and don't press anything, Nariko will block and a successful one and a push of the Triangle button will be a Counter Attack or even an Instant Kill. The problem is when you're surrounded by literally 10 or more enemies and you're building up your combo, it's hard to figure out what stance will be needed and they'll always be that one jerk that resets your combo meter because you just couldn't press it fast enough or he somehow dodged/phased through your attacks.

Remember that good idea syndrome I talked about where developers believe a good idea will be awesome even though it might not work? This game has the Aftertouch system and it's annoying as hell. Basically, if Nariko throws something or if you're on a Kai mission with her bow, holding down the firing button brings up a travelling camera similar to firing the guided missiles from Metal Gear Solid and by tilting the controller, you can control the direction of the arrow. The problem is that the game requires such sensitivity that even with careful precision and slow movements, you still miss your target anyway. I found it was better to just turn it off and use the analog stick and the whole thing becomes similar to the Sixaxis use in Ratchet and Clank: neat but entirely unnecessary since the analog stick does a better job.

The other gripe is the oft-used and already overused system of Quicktime Events where you have to either repeatedly hit one button or just hit it once during interactive cutscenes. While at least in a game like Resident Evil 4, it always felt at least anticipatory with a decent enough time given to press the buttons, here it's rather quick and it becomes more about restarting and memorizing not only the button required (thank God they're not randomly generated) but also the place within the cutscene. This makes boss battles even more aggravating since I found failure of the cutscene actually replenished the boss's health; yes that right, fills it right back up. And with limited health pots in the fighting area, it's aggravating to have to widdle the boss down again simply because you missed one button.

With some boss fights that seem more like cheap hits and near-unavoidable attacks and a rather repetitive battle system with nothing gained other than more glyphs which unlock artwork, videos etc, is this a game worth getting? Well unless you're a massive fan than no. Not only because of its short length and 60$ price tag but for the game itself. Yes it's a beautiful game and a great story but at times it felt more frustrating to play than fun.



5 out of 5 stars The Definition of Next Gen   October 9, 2008
I'll keep it short. Lots of good reviews about what makes this game great.

This is to date maybe the best graphics showcase of what the PS3 can do. Wonderfully detailed characters, lush environments, huge sense of scale, dead-on control. Jaw dropping on a Hi-Def TV.


I would compare the gameplay and length to one of the older LOTR beat-em-ups... though Heavenly Sword is much higher quality in presentation and control. You can probably storm thru this game and finish it in 4 or 5 hours if you're really good. But replaying levels with new combos or picking up a guard and hurling his body into a crowd of enemies takes this beyond the usual hack and slash game. Using the sixaxis controller tilt feature to aftertouch arrow shots is a thing of beauty.

Not to mention that the story is very involving; tragic, yet upbeat and occasionally downright funny.

The company who made this put nearly 3 years into making this game, and it really shows.

Love it.


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