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| Tom Clancy's Ghost Recon Advanced Warfighter 2 | 
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| From: UBI Soft Category: Video Games
List Price: $19.99 Buy New: $12.00 You Save: $7.99 (40%)
Buy New from $16.93
Avg. Customer Rating:   (74 reviews) Sales Rank: 1674
Platform: Xbox 360 ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Shipping Weight (lbs): 0.3 Dimensions (in): 0.1 x 0.1 x 0
MPN: 52347 UPC: 008888523475 EAN: 0827307952128 ASIN: B000LXIO6I
Release Date: March 6, 2007 Availability: Usually ships in 1-2 business days
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| Features:
| | Defend US soil from a cross-border attack, taking the fight to all-new locations -- from Juarez, Mexico to El Paso, Texas | | | Dynamic lighting and shadows will morph as real-time day/night cycles and a constantly changing weather system require you to adjust to the changing conditions on the fly | | | Expanded Support - Command lethal air strikes with jet fighters, gain mobile cover for otherwise impassable situations and replenish armaments on the battlefield using an unmanned artillery MULE. Players can now heal their team on the battlefield, including squad leader Scott Mitchell, with an all-new Medic class of soldier | | | The revolutionary new Cross-Com 2.0 will give the player more information than ever before. You will be able to see what your friendly forces see in the top left display and the click of a button will expand that to full-screen view for a clearer and more precise picture. This will give you a more comprehensive view of the entire battlefield. The new Full Command View will allow unprecedented precision in developing and issuing tactical plans on the battlefield | | | Vastly Improved Artificial Intelligence (AI) - Watch your back as rebels send their own team members to flank your position or gain vantage points by utilizing vertical gameplay to pick you off from the rooftops above. Improved squad-mate AI will now feed you more of the information you need with descriptive commands like ?enemy spotted behind red truck ahead. |
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| Editorial Reviews:
Product Description Tom Clancy's Ghost Recon Advanced Warfighter 2 builds on the events of the first hit game, for an all-new tactical combat experience. In the year 2014, rising conflict between Mexican loyalists and insurgent forces throws Mexico into full-scale civil war. Under the command of Captain Scott Mitchell, the Ghosts are called upon to face an imminent threat to the United States. The fate of two countries now lies in the hands of the Ghosts as they fend off an attack on U.S. soil. Equipped with the most cutting-edge weaponry and technology, the Ghosts must battle on both sides of the border. New battlegrounds
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| Customer Reviews: Read 69 more reviews...
  Buy just for the online play alone! November 19, 2008 I love this game it has great interactive play online. I have not played the actual game itself but just enjoy the comraderie online.
  GRAW 2 November 11, 2008 "Ghost Recon: Advanced Warfighter 2" is a spectacular sequel to the original GRAW. Packed with high-octane action, special effects, and combat, GRAW 2 more than lives up to its orginal game.
Pros: Amazing Graphics (better than the first, if you can believe it!) Great Plot (really makes you feel as if you're actually there, as Scott Mitchell, doing the missions side by side with your Ghosts) Realism (everything could actually happen: the plot, the characters, the equipment, the weaponry) Again, Awesome Audio (the audio effects are indredible, just like the first GRAW) Spectacular Firefights (you pitch a grenade at an enemy, he blows up, then a team member launches a rocket, then you plug two hostiles with bullets: it's a great combat experience)
Cons: Too Short (imagne that! I think a game's too short!) Repetitive Combat (at times, you can get a little sick of fighting the same dudes over and over again) Like I said at the end of my original GRAW review, get your lousy, no-good, piggish butt out of that chair and to the store to buy Ghost Recon: Advanced Warfighter 2. MOVE it, slime and scum! Hut. Hut! HUT!
  A little better than the first September 4, 2008 0 out of 1 found this review helpful
There is nothing bad I can say about this game except that it just wasn't that fun. The game feels kinda slow because it tries to portray real life combat--wherein lies the problem. Video games shouldn't try to hard to portray real life, otherwise you'd be held scoreless in football games and crash once in racing games. This is a tactical shooter where you can methodically place your teammates at flanking points and get the jump on the enemy, and you can see out of their perspective--that's about the coolest thing about this game.
  DAVID'S OPINION August 18, 2008 0 out of 1 found this review helpful
OK, Dear all, the disc was good, I played all all campaign. But, I do like the first one more.
  A Different Kind of Fun July 16, 2008 My best kill on Ghost Recon ? Having hostiles taken out by a group I set up to "watch our backs." Fans of the series will be glad to hear that this iteration is far closer to the original game than the disappointing Xbox sequels. Gamers who love the run & gun, grenade stick action of Halo and Gears will probably find it dry and overly intricate. The satisfaction is far more intellectual than visceral.
As a Ghost, you'll often be taking out targets from such a distance, it would be difficult to tell if you were even landing shots were it not for the HUD's information. The developer has gone in the opposite direction of the aforementioned competition by providing fewer, though far deadlier enemies than before. The grab cover mechanic (very similar to R.S.- Vegas) is essential in nearly every encounter, and the painfully slow moving reticle means that you've got to carefully and purposefully set up positioning. One car, one building corner, one street at a time. Thankfully, squad AI is probably the sharpest seen in any game so far. Your squad mates smartly set themselves up where ordered and return fire in a meaningful fashion; it's even possible to direct your sniper to neutralize particular enemies from afar.
But the Ghosts aren't completely on their own. As Mitchell, the player is often granted control/direction of various support entities. While frustration can ensue toggling between the single command interface (The old "One Button to Rule Them All" problem), support is generally useful, and not even a necessity in most mission legs. Advancing on the battlefield is almost completely at the player's discretion. (And I found it fun and practical to spot enemies in advance using the small U.F.O. - like UAV.) Some good old fashioned helicopter rail shooting rounds out the mixed bag of tech-heavy combat sequences.
The verdict ? Depends on who you are. First Person Shooter junkies might find the clips too small, responsibilities too many and the emphasis on defense constraining. There's no reward for being quicker on the draw, and steep penalties for moving too fast. On the other hand, if you're looking for tactical emphasis and a more realistic take on military simulation, this game trumps C.O.D. 4 in that department. It's a different kind of fun - not for everyone, but subtly enjoyable in its own ways. As another reviewer recommended: Buy at a lowered price and enjoy.
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