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Myst: Revised and Expanded Edition: The Official Strategy Guide (Prima's Secrets of the Games, Vol 1)

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 Location:  Home » Anniversary Rings » Entertainment & Games » Myst: Revised and Expanded Edition: The Official Strategy Guide (Prima's Secrets of the Games, Vol 1)December 2, 2008  
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Myst: Revised and Expanded Edition: The Official Strategy Guide (Prima's Secrets of the Games, Vol 1)
Myst: Revised and Expanded Edition: The Official Strategy Guide (Prima's Secrets of the Games, Vol 1)
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Authors: Rick Barba, Rusel Demaria
Publisher: Prima Games
Category: Book

List Price: $19.95
Buy New: $0.01
You Save: $19.94 (100%)
Buy New from $4.78

Avg. Customer Rating: 4.5 out of 5 stars(4 reviews)
Sales Rank: 300005

Languages: English (Original Language), English (Unknown), English (Published)
Media: Paperback
Edition: Rev Sub
Number Of Items: 1
Pages: 192
Shipping Weight (lbs): 0.8
Dimensions (in): 9.2 x 7.4 x 0.7

ISBN: 0761501029
Dewey Decimal Number: 793.9325369
UPC: 086874501027
EAN: 9780761501022
ASIN: 0761501029

Publication Date: March 22, 1995
Release Date: March 22, 1995
Availability: Usually ships in 1-2 business days

Similar Items:

  • Myst III: Exile: Prima's Official Strategy Guide
  • Riven: The Sequel to Myst: The Official Strategy Guide (Secrets of the Games Series)
  • Myst 10th Anniversary DVD Edition
  • URU: Ages Beyond Myst (Prima's Official Strategy Guide)
  • Myst Reader, The

Editorial Reviews:

Product Description
Welcome to the Mysterious island!
Are you feeling a bit Mystified? Does
everything seem all Mysty? Are you
thinking you might have Myst something?
Well, you've come to the right place for help. Myst:
The Official Strategy Guide Revised and Expanded Edition

is the #1 bestselling, ultimate, authoritative source for answers and information about Myst Island and the Ages of Myst. Inside you'll find:
A complete, fictionalized walkthrough of Myst
Detailed examinations of the puzzles and reasoning behind them
Screen images of the most important locations
Overhead views of Myst Island and the Ages
"Quick and Dirty" solutions if you're in a hurry

Also:
A revealing interview with Myst game designers Rand and Robyn Miller
Early sketches and concept materials used to create the Myst environment
Special renderings of objects from the world of Myst
About the Author
Rusel DeMaria is head of DeMaria Studio. He has written and collaborated on numerous computer and video game books, including The 7th Guest: The Official Strategy Guide, X-Wing: The Official Strategy Guide, and Earthworm Jim Official Game Secrets(all from Prima).
Rick Barba is the author of numerous electronic entertainment books, including DOOM Battlebook, and Under a Killing Moon: The Official Strategy Guide (all from Prima).



Customer Reviews:

5 out of 5 stars Walkthrough for Myst   May 18, 2007
Best game there is for just fun and NO killing, just perhaps good clean fun for the whole family. Let one do the controls and another person read along in this book to make one enjoyable game for all to play. Enjoy, The Larghe's


3 out of 5 stars Don's review   November 20, 2001
  1 out of 15 found this review helpful

I.m pleased so far,except that the operation of the maze mystifies me! i can get only one sound(N) How to get thru' the maze when the tram stops at every station? Help DC


5 out of 5 stars Absolutly mind saving!   June 30, 1998
  27 out of 28 found this review helpful

Rick Barba and Rusel DeMaria have done a fantastic job of fictionalising all their game secrets in a long walk through of the Myst world without giving everything away! This book even has a quick guid for the impatient player. This book will save you from wasting precious moments in front of the screen!!


5 out of 5 stars Best Bet if you want to enjoy Myst.   November 15, 1997
  39 out of 40 found this review helpful

Thsi is the best book you could buy if you want to solve Myst and still enjoy it after. The first section gives vague hints and a complete walk-through of the game, pointing out the cool details of the game. The second part has a quick-guide for anyone who's in a hurry. The last part of the book contains an exclusive interview with the makers of Myst. Myst was a game ment to be enjoyed, not a puzzle ment to be conquered. All the other guides just tell you the facts, not really appreciating Myst for all it's beauty and glory. This is the ONLY way to go if you want to get your money's worth out of Myst.

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