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Quake Level Design Handbook

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 Location:  Home » Anniversary Rings » Information Systems » Quake Level Design HandbookDecember 3, 2008  
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Quake Level Design Handbook
Quake Level Design Handbook
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Author: Matt Tagliaferri
Publisher: Sybex Inc
Category: Book

List Price: $24.99
Buy New: $5.00
You Save: $19.99 (80%)
Buy New from $24.14

Avg. Customer Rating: 5.0 out of 5 stars(2 reviews)
Sales Rank: 1604562

Languages: English (Original Language), English (Unknown), English (Published)
Media: Paperback
Number Of Items: 1
Pages: 304
Shipping Weight (lbs): 1.5
Dimensions (in): 9.5 x 7.5 x 1

ISBN: 0782121187
Dewey Decimal Number: 793.9325369
EAN: 9780782121186
ASIN: 0782121187

Publication Date: May 1997
Availability: Usually ships in 1-2 business days

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Editorial Reviews:

Product Description
Gamers are just beginning to explore and understand the power of QuakeC, the next-generation game programming environment developed by the creators of DOOM. Included with this book is qED, the easiest and most flexible level design editor yet built for the Quake game engine. Using qED and the tutorials in this book, readers will quickly be able to build their own unique Quake environments for single play or for multiplayer "deathmatches" over networks or the Internet. The author provides a hands-on introduction to game design and includes a generous selection of the hottest Quake levels from independent developers. tagliaferri is also the author of the best-selling Duke Nukem 3D Level Design Handbook.


Customer Reviews:

5 out of 5 stars you are the CREATOR!!   August 29, 1998
If you loved quake and love the evil feel of the game, make you own feel of the game!! This helps you make you own world! This book is a must buy after you beat Quake and want more then just deathmatchs!


5 out of 5 stars What a RUSH it is to play levels that you designed !!!   August 29, 1998
This book has opened a whole new world to me. I have designed numerous maps (specifically for the Painkeep mod.) and play them on the LAN at my office every day at lunch. My targets, I mean co-workers :), love to make suggestions about the placement of items, lighting, etc. and I can make them a reality easily, tweaking the maps we play till they rock! If you would like to play a couple of my best maps E-mail me. You'll love this book, I couldn't put it down for almost two weeks straight!

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