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Command & Conquer Generals: Zero Hour (Prima's Official Strategy Guide)

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 Location:  Home » Anniversary Rings » Command & Conquer » Command & Conquer Generals: Zero Hour (Prima's Official Strategy Guide)December 3, 2008  
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Command & Conquer Generals: Zero Hour (Prima's Official Strategy Guide)
Command & Conquer Generals: Zero Hour (Prima's Official Strategy Guide)
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Author: Steve Honeywell
Publisher: Prima Games
Category: Book

List Price: $19.99
Buy New: $10.99
You Save: $9.00 (45%)
Buy New from $10.99

Avg. Customer Rating: 4.5 out of 5 stars(2 reviews)
Sales Rank: 591053

Languages: English (Original Language), English (Unknown), English (Published)
Media: Paperback
Number Of Items: 1
Pages: 304
Shipping Weight (lbs): 1
Dimensions (in): 9 x 7.4 x 0.7

ISBN: 0761543554
Dewey Decimal Number: 794
UPC: 050694025292
EAN: 9780761543558
ASIN: 0761543554

Publication Date: September 30, 2003
Release Date: September 30, 2003
Availability: Usually ships in 1-2 business days

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Editorial Reviews:

Product Description
Can you defeat the greatest military minds in modern warfare?
Walkthrough and maps of all 15 new Command & Conquer Generals: Zero Hour missions, plus the original Command & Conquer: Generals missions
Info on new units and structures for American, Chinese, and GLA forces
Coves all new upgrades and General abilities
How to build structures at the right time and place
How to get the most out of your units
Tactics to defeat every General
Complete multiplayer strategies



Customer Reviews:

4 out of 5 stars Good but could be better   April 27, 2004
  3 out of 4 found this review helpful

Typical of Prima's guides this book contains all the "how to" suggestions of completing the game. Part I of the book focusses on the original "Generals" which gives good hints including an overall map of each mission. This section would be a 5 out of 5.

Part II is where it seems to fall apart. Part II has a nice guide on new abilities but as far as a guide for each of the fifteen missions, it divides the mission with a step by step of how to go through the mission with little windows into what you can expect to see along the way. The one large omission is that it doesn't have an overall map for each mission or any mission in "Zero Hour" which I've found is probably the biggest help in these guide books. With the overall map, the reader/player can get an overall perspective of where the dangers lie and how best to avoid them. This is especially helpful if you want to attempt to complete the mission by a different method. Why this was included for the Part I "Generals" missions but not the Part II "Zero Hour" missions is a mystery.

For a book on the original "Generals" this is a 5 out of 5. For a guide on "Zero Hour" it would probably be more of a 3 out of 5. Frankly I'm disappointed with this supposed "Zero Hour" guide for the reason above.


5 out of 5 stars Very good   March 22, 2004
  3 out of 4 found this review helpful

This guide does exactly what a strategy guide should do: It tells you how to play the game. Of course, the game is somewhat open ended within each mission. I often found myself going different routes than the guide suggests, but even then, the suggestions made by the book are valuable.

Note that this covers both the base game and the expansion, which makes it a good value. Unless you already had the book for the base game... ;-)

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